This now-closed escape room in Terneuzen leaned on the strongest local legend the city has: Terneuzen as the home port of the Flying Dutchman. The story was set in 1678 โ last night you drunkenly signed a VOC contract with Captain Van der Decken and have one hour in his warehouse to find and destroy that contract before the captain comes for you. The execution fell short of the premise: a gen-1 room with locks and props, no music or soundscape, and a friendly but non-diegetic operator who walked in during play to ask if everything was okay. The only detailed review (escapetalk, 6.5) praised the service but called it 'an escape room with potential'; that potential was never realised โ escapetalk now lists the room only among closed rooms and the Werelt Games operator's website has disappeared.